許峻誠(2019)。使用者研究的回顧與展望(User Experience Research: An Introduction)。資訊社會研究。36,27-38。(客座主編專文)
許峻誠(2018)。Virtual Reality Creation and Evaluation of Taiwanese Comics – Little Hero Wins the Masks (本土漫畫的虛擬實境創作與評估–諸葛 四郎大鬥雙假面)。International Journal of Digital Media Design,33,4755。
Yao, M.-L. Chuang, M.-C., Hsu, C.-C., (2018). The Kano Model Analysis of Features for Mobile Security Application. Computers & Security. 78, 336-346. (SCI-E)
Hsu, C.-C., Huang S.-Y. (2018). An Affective Study of Design Style in Taiwanese Hakka Cultural Products. International Journal of Cultural and Creative Industries. 5(2), 44-57.
Yao, M.-L. Chuang, M.-C., Hsu, C.-C., (2018). Research on the User Attitudes and Behaviors of Mobile Security and Antivirus. International Journal of Liberal Arts and Social Science. 6(5), 35-355.
Hsu, C.-C., Fann, S.-C., Chuang, M.-C. (2017). Relationship between Eye Fixation Patterns and Kansei Evaluation of 3D Chair Forms. Displays, 50, 21-34. (SCI)
Fann, S.-C., Chuang, M.-C., & Hsu, C.-C. (2017). A Relative Research on Affective Response from Form Composition Feature. Journal of the Science of Design. 1(1), 27-36.
Hsu, C.-C., Lee, Y.-S. (2014). Exploring the Critical Factors Influencing the Quality of Blog Interfaces Using the Decision-Making Trial and Evaluation Laboratory Method. Behaviour and Information Technology, 33(2), 184-194. (SCI, SSCI)
Hsu, C.-C., Chuang, M.-C. (2014). The Relationship between Design Factors and Affective Response in Personalized Blog Interfaces. Interacting with Computers, 26 (5), 450-464. (SCI, SSCI)
Hsu, C. C. (2012). Evaluation criteria for blog design and analysis of causal relationships using factor analysis and DEMATEL. Expert Systems with Applications, 39, 187-193. (SCI).
Wang, R., Chou, M. C., Yang, T. H. & Hsu, C. C. (2011). Design of a Character’s Negative Personality and Recognition of Facial Profile. Bulletin of Japanese Society for Science of Design, 57(5), 1-10.
Wang, R., Chou, M. C., Sun, C. H. & Hsu, C. C. (2011). Research into the differentiation of package design: Taste synesthesia induced by packaging shapes. Bulletin of Japanese Society for Science of Design, 57(5), 117-126.
許峻誠(2003)。西方後現代主義平面設計派別與視覺形式之比較。現代美術學報(Journal of Taipei Fine Arts Museum),6,35-66。(THCI,國科會評定優良期刊)
許峻誠(2003)。視覺要素對於網站識別影響之研究。商業設計學報。7,387-396
研討會論文
戴蕾、許峻誠、莊明振(2019)。從服務設計探討兒童牙醫診療。臺中:第24屆中華民國設計學會設計研究成果發表研討會(最佳論文獎,Outstanding paper award)
Hsu, C.-C., Lee, C.-I., & Li, Y.-C. (2018). Little hero wins the masks: virtual reality creation of taiwanese classic comics. Paper presented at the SIGGRAPH Asia 2018 Virtual & Augmented Reality, Tokyo, Japan.
Hsu, C.-C., & Lee, C.-Y. (2018). Little Hero Wins the Masks. The 2nd Asia Pacific Workshop on Mixed and Augmented Reality (APMAR). Taipei, Taiwan. (Demo section)
Hsu, C.-C., Lee, Y.-C., Chuang M.-C. and W.-T. Fu (2016). Usage Patterns in Collaborative Learning on Social Networking Sites. The 2016 International Service Innovation Design Conference, Chiang Mai, Thailand.
Hsu, C.-C., & Lee, Y.-C. (2014). How Behavioral Modes and Design Strategies Affect Collaboration on Social Network Sites. International Symposium of Chinese CHI, Toronto, Canada.
Chuang, M.-C., Hsu, C.-C., & Fann, S.-C. (2012). A Study of the Kansei Image Recognition and Visual Elements Properties. Paper presented at the International conference on Kansei Engineering and Emotion Research, Penghu, Taiwan.
Hsu, C.-C (2011). Analysis of Causal Relationships between Blog Design Criteria. Paper presented at the the Human-Computer Interaction International Conference, San Diego, U.S.A. (HCII 2011)
Kuo, L.W., Lin, S.K., Lin, C.W., & Hsu C.C. (2010). Representing Aboriginal Voices in Digital Platforms: The Community Media and News Report in the Orchid Island. Paper presented in the TELDAP International Conference 2010, Academia Sinica, Taipei, Taiwan.
Hsu, C.-C & Tsai C. I.(2009). A Study of Preferences for Design of Taiwan’s National Digital Archives Program Webpages. Paper presented at the Human-Computer Interaction International Conference 2009, San Diego, U.S.A. (HCII 2009)
Hsu, C. C., & Chen, C. H. (2009). Exploring the Elements and Design Criteria of Massively-Multiplayer Online Role-Playing Game (MMORPG) Interfaces. In J. A. Jacko (Ed.), Human-Computer Interaction, Pt Iv – Interacting in Various Application Domains (Vol. 5613, pp. 325-334). Berlin: Springer-Verlag Berlin. (EI, ACM)
Hsu, C. C., & Chu, J. T. (2009). Exploring the Design Principles Necessary for Building Blog Website. Paper presented at the 17th Congress of the International Ergonomics Association, Beijing, China.
許峻誠、陳智先(2008)線上遊戲介面組成要素與設計準則關係之初探。Paper presented at the ACM SIGGRAPH TAIPEI 2008。
Hsu, C. C., & Wang, R. (2005). Exploring the graphic methods from the idea of measurement. Paper presented at the 2005 International Design Congress—IASDR 2005, Yunlin, Taiwan.
許峻誠、王韋堯(2004)。視覺抽象手法在數位與傳統媒材之使用。新竹:數位朋比-台灣數位藝術國際研討會(Regeneration of Digital Art- The International Symposium on Digital Art in Taiwan)。
Hsu, C. C. (2002). A Study of Visual Elements and Styles to the Users’ Rating of Web Design – Using Corporate Web Sites as Examples. The Fourth Asia-Pacific Conference on Industrial Engineering and Management Systems. Taipei, Taiwan.